1.4.2 worked fine for me. nV GF 3 Ti 200.
Logically, using floats for entity handles should make the game crash on some pc's:
a#=1256032
print a
waitkey()
Approximations won't do for memory handles, so if the float proces cut of a ciffer, it got to be 0 or MAV will occour.
Logically, using floats for entity handles should make the game crash on some pc's:
a#=1256032
print a
waitkey()
Approximations won't do for memory handles, so if the float proces cut of a ciffer, it got to be 0 or MAV will occour.