Muliple Entity vs Single Surface

Blitz3D Forums/Blitz3D Programming/Muliple Entity vs Single Surface

I have a scene with 500 x 200 Poly trees in it.I create each tree from a source mesh and use copyentity. I have also created the same scene using sswifts "addmeshtosurface" function and I get no noticible speed ups....

Does this mean that copyentity retains the surface information so that multiple copies still use the same surface???