Rottbott,
Thanks for the feedback.
Thanks for the feedback.
However, I think it'd require your players to have quite beefy connections to handle being servers? Even if only for a small segment of the world.
Yes. Connection speed will determine wether or not a Client PC can participate as a Server. You'd also have to find a way to transfer server-duties when a player left or moved to a different segment of the world.
This will be managed by the Tier Server above. For example, Masters Server supervise Host Servers, Domain Server supervise Master Servers, etc. Finally, there'd be more of a security problem - it would be much easier for people to cheat if their PC was acting as a server.
Security is a top priority. Although this server functionality is suppose to be transparent to the player, safeguards and detection will have to be in place regardless if the PC is acting as a server.