Personally I prevere to draw 2D first, then calculate 3D, then render it:
While Not KeyHit(1)
DrawBlock background, 0, 0
RotateEntity stede,0,d,0
d# = d# + 1
RenderWorld
Flip
Wend
But it really doesn't matter. Did it work? Then it's ok :)
While Not KeyHit(1)
DrawBlock background, 0, 0
RotateEntity stede,0,d,0
d# = d# + 1
RenderWorld
Flip
Wend
But it really doesn't matter. Did it work? Then it's ok :)