I found it:
it' much more basic really:
just use this:
room = loadmesh("office.b3d")
C_Text = Loadtexture("textures/Room_01_Texture_1024_day.tga")
C_Text2 =LoadTexture("textures/city_day.tga")
entitytexture room, C_Text
entitytexture room, C_Text2,1
the model has a texture for the office scenen and one texture for the bitmap seen thru window..
it' much more basic really:
just use this:
room = loadmesh("office.b3d")
C_Text = Loadtexture("textures/Room_01_Texture_1024_day.tga")
C_Text2 =LoadTexture("textures/city_day.tga")
entitytexture room, C_Text
entitytexture room, C_Text2,1
the model has a texture for the office scenen and one texture for the bitmap seen thru window..