Simple Question; I HOPE!

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Is this the proper way?

Graphics3D 800,600
SetBuffer BackBuffer()

camera=CreateCamera()

CameraViewport camera,0,0,800,600
CameraClsMode camera, False, True

light=CreateLight()

stede=LoadMesh("stede.x")
background=LoadImage("background1.bmp")

PositionEntity stede, 0, 0, 10

d# = 0

While Not KeyHit(1)

RotateEntity stede,0,d,0
d# = d# + 1
DrawBlock background, 0, 0
RenderWorld
Flip

Wend

End

Stede