Is this the proper way?
Graphics3D 800,600
SetBuffer BackBuffer()
camera=CreateCamera()
CameraViewport camera,0,0,800,600
CameraClsMode camera, False, True
light=CreateLight()
stede=LoadMesh("stede.x")
background=LoadImage("background1.bmp")
PositionEntity stede, 0, 0, 10
d# = 0
While Not KeyHit(1)
RotateEntity stede,0,d,0
d# = d# + 1
DrawBlock background, 0, 0
RenderWorld
Flip
Wend
End
Stede
Graphics3D 800,600
SetBuffer BackBuffer()
camera=CreateCamera()
CameraViewport camera,0,0,800,600
CameraClsMode camera, False, True
light=CreateLight()
stede=LoadMesh("stede.x")
background=LoadImage("background1.bmp")
PositionEntity stede, 0, 0, 10
d# = 0
While Not KeyHit(1)
RotateEntity stede,0,d,0
d# = d# + 1
DrawBlock background, 0, 0
RenderWorld
Flip
Wend
End
Stede