Hi
I am sure i saw code for this before but i cannot find it anywhere.
Basically I think it translated your X,Y,Z co-ords to a pixel in your lightmap, so you could tell if, for example you were in a green lit area (and they you could adjust your mesh to look green)
I am sure i saw code for this before but i cannot find it anywhere.
Basically I think it translated your X,Y,Z co-ords to a pixel in your lightmap, so you could tell if, for example you were in a green lit area (and they you could adjust your mesh to look green)