"We rarely needed more than 128x128 heightmaps for Unreal Tournament 2003."
And you rarely could see more than oh... 300 feet in UT 2003, right? :-) Well at least that's what I recall from the screenshots I saw.
And you rarely could see more than oh... 300 feet in UT 2003, right? :-) Well at least that's what I recall from the screenshots I saw.