Gile just loads the lwo object, while in my blitz app, I convert it with "lightwave rigid convertor by TeraBit software", and there are actually two programs:
LWDeformConv (gves a 300kb b3d model) and
LWRigidConv (gives a 430kb b3d model) and both look same
in blitz3d.. anyone know the difference?
thanx guys for your help so far!
LWDeformConv (gves a 300kb b3d model) and
LWRigidConv (gives a 430kb b3d model) and both look same
in blitz3d.. anyone know the difference?
thanx guys for your help so far!