Collision, but different

Blitz3D Forums/Blitz3D Programming/Collision, but different

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi!

I have a problem with collisions.
Let's say player 1 can project a mesh on someone else, in this game ment as a selection to "challenge" the other player using a cone shaped mesh (only textured the top of it).



The cone shaped mesh is a child of the actual player, so it rotates with it.

The problem is there is no collision detected. Only when the other player jumps OUT of the cone ONTO the top of the cone, suddenly there is collision.

Basicly it seems it doesn't check for "real" intersection. How can I fix this problem?