Making of copy of a entity

Blitz3D Forums/Blitz3D Programming/Making of copy of a entity

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Does any one have ideas on how to make a complete copy of a mesh entity?
CopyEntity is more like CloneEntity in that the mesh info is shared.
CopyMesh does not copy info like textures, surface colors, etc.

I wonder if any of the 'hacked Blitz info' could help ;?