Does any one have ideas on how to make a complete copy of a mesh entity?
CopyEntity is more like CloneEntity in that the mesh info is shared.
CopyMesh does not copy info like textures, surface colors, etc.
I wonder if any of the 'hacked Blitz info' could help ;?
CopyEntity is more like CloneEntity in that the mesh info is shared.
CopyMesh does not copy info like textures, surface colors, etc.
I wonder if any of the 'hacked Blitz info' could help ;?