That's quite a question you're asking there, I wouldn't mind talking over some of the finer details with you... but if you want answers on the forum, it might be wise to make your question a little more specific...
There's a great deal of factors involved affecting your protocol, method of data storage, etc. for example security, bandwith cost, size of target playercount, geographical player density ingame, geographical player density in real life, game type, specific specs and capabilities and the list goes on.
If I where to write a conclusive reply now I guess I'd be typing for a few days. :P
There's a great deal of factors involved affecting your protocol, method of data storage, etc. for example security, bandwith cost, size of target playercount, geographical player density ingame, geographical player density in real life, game type, specific specs and capabilities and the list goes on.
If I where to write a conclusive reply now I guess I'd be typing for a few days. :P