It doesn't animate but it loads fine. I suspect it is an error with your code.
I used this to test the mesh. It loads fine but there is no movement.
Make sure your mesh is in the same directory as the bb file.
Also to check your blitz version go to the help menu and click about. If you have the latest version then your runtime will be 1.85.
If it isn't 1.85 then go to the account tab at the top of the page and download the latest update from the product updates page.
I used this to test the mesh. It loads fine but there is no movement.
Graphics3D 640,480,16,2 mesh=LoadAnimMesh("man.b3d") Animate mesh,1,2 camera=CreateCamera() light=CreateLight(camera) MoveEntity camera,0,3,-5 debugmesh(mesh) DebugLog AnimLength(mesh) Repeat UpdateWorld RenderWorld Flip Until KeyHit(1) End Function debugmesh(mesh) DebugLog "children= "+CountChildren(mesh) DebugLog "class= "+EntityClass(mesh) For i=1 To CountChildren(mesh) child=GetChild(mesh,i) debugmesh(child) Next End Function
Make sure your mesh is in the same directory as the bb file.
Also to check your blitz version go to the help menu and click about. If you have the latest version then your runtime will be 1.85.
If it isn't 1.85 then go to the account tab at the top of the page and download the latest update from the product updates page.