Screen from my new game working on

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PANNO - could you include a "Picture on Demand"-Mode?

Atm it works in a continous Mode in the Background and delivers Images "as fast as possible", but this makes the 3D rendering very slow. Would it be possible to send a request to the dll, which will then grab one image and then go in standby mode?

initialize capture
while game
 read image from bank
 send single grab request to dll
 ...
 renderworld
 flip
wend
endcap thing