AFAIK z-buffer accuracy isn't dictated by the screen depth. I think W-buffer only works if the hardware supports it.
I have heard of models inverting before, it could be due to moving them too far away from the origin (0,0,0). Maybe, maybe not.
I have heard of models inverting before, it could be due to moving them too far away from the origin (0,0,0). Maybe, maybe not.