One model - with several textures: howto?

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I don't think you're after multitexturing. Maybe I've misread the question. But are you asking about loading a single b3d file which contains several separate objects? Each of which requires a different texture?

If so, that's no problem, and you don't need to mess around with UV sets or multitexturing. Just parse through the children with FindChild/GetChild and apply textures to each. They will need to be separate objects within your modelling application in order to do this, but they probably already are.