Rob + Mustang: Currently gile[s] generates the lightmaps you tell it to generate. But if there is a great demand for it to do some automatic, slicing of lightmaps it can be done (with some work). The reason I did it like this was, that I didn't want it to generate multiple surfaces from a single surface, as this would slow down rendering in the users game or application.
gile[s] will have the modulate blends, the same day they are included in Blitz.
sswift: Just like gay British guys, gile[s] is your friend ;)
gile[s] will have the modulate blends, the same day they are included in Blitz.
sswift: Just like gay British guys, gile[s] is your friend ;)