Blending Mode

Blitz3D Forums/Blitz3D Programming/Blending Mode

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Trying to get the hang on multitexturing using 2 sets of UV

The problem I've got I think is down to the blending modes, take a look at this:



The top layer (the orange bit - which should be red anyway!), when it meets the green blob on the second bottom layer, I'd like it to completely cover over it.

Instead its still showing through, and having an effect on the colour of the top layer.

I'm using the alpha channel to mask,
loadtexture ("image.TGA",2)

Any Ideas Please.