Moving parented camera with collisions

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Ok, thanks Ross. I have read several posts with the same problem (how to make a moving floor with collisions) and as you say, Blitz doesn't handle 2 moving entities with collision. Hope Mark will feature this in a future.

I want to move the entire level because in my project the level is a ship (a german u-boat), and of course in open sea she moves and rotates. This way:


Since now I was simulating this movement by moving the entire world except the own ship, and it works in matter of player collisions with the ship, but makes it very abstract to move the rest of the world instead of the ship :P.

Then I though that if I parent the camera to the collision map, in theory the collision data shouldn't be lost, because the camera don't moves in relation to the level, but it seems that depends on other things too...

I will investigate it more.

Thanks.