Moving parented camera with collisions

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Ok, think i've got it. It all boils down to the way the collisions work. Blitz cannot do collisions were the moving scenary is colliding against the collisions sphere.

collisions type_camera,type_scenery

the first item mentioned in the collisions command, is the only entity that can move when checking collisions. The next item, type_scenery, must be stationary, or else they will just go thru each other. So it's got to be moving >>> non-moving collisions.

I don't inderstand why you would want the whole level to move up and down anyways. Best just moving the player. It's faster too :)