Ok, think i've got it. It all boils down to the way the collisions work. Blitz cannot do collisions were the moving scenary is colliding against the collisions sphere.
the first item mentioned in the collisions command, is the only entity that can move when checking collisions. The next item, type_scenery, must be stationary, or else they will just go thru each other. So it's got to be moving >>> non-moving collisions.
I don't inderstand why you would want the whole level to move up and down anyways. Best just moving the player. It's faster too :)
collisions type_camera,type_scenery
the first item mentioned in the collisions command, is the only entity that can move when checking collisions. The next item, type_scenery, must be stationary, or else they will just go thru each other. So it's got to be moving >>> non-moving collisions.
I don't inderstand why you would want the whole level to move up and down anyways. Best just moving the player. It's faster too :)