Hi,
ClearSurface removes the tris and vertices from a surface but how do you go about removing the surface altogher?
I'm trying to optimise my world and have cubes made up of 3 surfaces, one for the sides, one for the roof and another for the floor.
I can safely remove the roof and ceiling surfaces on cubes that join each other. I can call ClearSurface on them but it doesn't remove the surface itself so my optimisation isn't as good as it could be, any thoughts?
ClearSurface removes the tris and vertices from a surface but how do you go about removing the surface altogher?
I'm trying to optimise my world and have cubes made up of 3 surfaces, one for the sides, one for the roof and another for the floor.
I can safely remove the roof and ceiling surfaces on cubes that join each other. I can call ClearSurface on them but it doesn't remove the surface itself so my optimisation isn't as good as it could be, any thoughts?