Moving parented camera with collisions

Blitz3D Forums/Blitz3D Beginners Area/Moving parented camera with collisions

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

When I assing the parent of my camera to the collision level I can move the entire level (or rotate), and the camera moves with it. But if I apply gravity to the camera, it falls to the bottom, logically, but it pass through the map and keeps falling. Shouldn't the camera move with the level and conserve it's relative position to the map, and consecuently the collision data? How can I fix this? Thanks.