Creating a sprite that sits flush on a terrain

Blitz3D Forums/Blitz3D Beginners Area/Creating a sprite that sits flush on a terrain

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks Ross, good suggestion to make simple shadows (I reccomend to use a 32Bit TGA for that kins of shadow: a simple black quad where the alphabyte holds the circular transparency fading. an other solution for people without a TGA Painting App could be to make the shadow negaitve(fade white in the center to black at the contours) and then invert the colour using writepixelfast, but leave the alphabyte unchanged)