Yeah I credited SkidRacer.
The images don't scale depending on the resolution if you load a 64x64 image with my Load3d[Anim]Image() and position it at X:12 Y:67 for example, it will stay that size and at that position no matter the resolution, tried resolutions from 320x240 to 1027x768 and all is A-OK.
I just added draw ordering also.
I think thats about it, I looked at scale image but it went all blurry... what i wanted to avoid in the first place.
The images don't scale depending on the resolution if you load a 64x64 image with my Load3d[Anim]Image() and position it at X:12 Y:67 for example, it will stay that size and at that position no matter the resolution, tried resolutions from 320x240 to 1027x768 and all is A-OK.
I just added draw ordering also.
I think thats about it, I looked at scale image but it went all blurry... what i wanted to avoid in the first place.