Creating a sprite that sits flush on a terrain

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Are you talking about a sprite that "tilts" on the landscape - ie. if it is going up hill - it's base remains flat against the landscape (ie side of a hill) thus making it "tilt", ie. not stand up straight? I'm no expert, but the solution might be the way you are facing it - if it is a flat 2d sprite that is being steered, I am assuming you have the "wide side face" facing the camera - which I assume is harder to tilt than if you were "steering" the sprite longways across the landscape - perhaps you could intersect the sprite with another invisible one so that from above they look like this "+" then you could use one to reference the tilting on the landscape to offset the other. You best wait for expert advise from someone though as I have never tried this - it just sounds workable!