One b3d file, one texture with alpha channel?!

Blitz3D Forums/Blitz3D Programming/One b3d file, one texture with alpha channel?!

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Thanx!

But is it really possible to do what I'm trying to do?

I have one model (entire room) but only the plant's leaves will be somewhat transparent (with the use of the alpha channel of the texture map)

Loading the model with flag2 set? you mean loadTexture?
Then the whole model becomes transparrent and I do not want that!

Regards