Rui:
No, I would not reccomend doing that. That is known as "geosprites", when you simply store a bunch of copies of the mesh to make an animation. That results in very choppy animation because the animations take up so much ram. Add on to that the extra ram needed for all the different normal maps and that's crazy. :-)
No, I would not reccomend doing that. That is known as "geosprites", when you simply store a bunch of copies of the mesh to make an animation. That results in very choppy animation because the animations take up so much ram. Add on to that the extra ram needed for all the different normal maps and that's crazy. :-)