No, he's refering to how bright and colorful the images are.
Kova:
A lot of PC games really suck when it comes to looking bright. Games like Quake used very dark textures and then made them even darker with "light maps" that really only added shadow.
Even games like Unreal don't have the textures pushed up as bright as they could be. It's an art decision.
But TV's also are just a LOT brighter than PC monitors. That helps a lot. Even if you push the brightness up as far as possible on the PC you still might not get that look you want.
The best game I've seen for this is Serious Sam. They do a real good job of making stuff look bright and vivid. But it's still not as bright as it would be on the TV. :-)
Kova:
A lot of PC games really suck when it comes to looking bright. Games like Quake used very dark textures and then made them even darker with "light maps" that really only added shadow.
Even games like Unreal don't have the textures pushed up as bright as they could be. It's an art decision.
But TV's also are just a LOT brighter than PC monitors. That helps a lot. Even if you push the brightness up as far as possible on the PC you still might not get that look you want.
The best game I've seen for this is Serious Sam. They do a real good job of making stuff look bright and vivid. But it's still not as bright as it would be on the TV. :-)