Oh, are you rotating a triangle, then recording the vertex co-ords, then positioning you triangle using that?
Also, it's better to use quads apprently, because of fill rates. Say if you want a square texture using a triangle, you have to scale it up, alot more than a quad. But, good luck with it. :)
Also, it's better to use quads apprently, because of fill rates. Say if you want a square texture using a triangle, you have to scale it up, alot more than a quad. But, good luck with it. :)