Rottbott, I've decided to let the clients do the 'grunt work' for finding dead Sessions.. After downloading the Session list from BPMS, the client will automatically ping the sessions.. If he doesn't get a response from one of them then he'll tell the Master server, who will then test for himself before deciding whether he should remove the game.
This should be more bandwidth efficient than constantly having to communicate w/ the Sessions themselves :)
This should be more bandwidth efficient than constantly having to communicate w/ the Sessions themselves :)
Good thinking, Batman! Maybe Mark should think about redoing GNet something like that...
By the way, BP Lite is missing a..
If nInfo <> Null
EndIf
..check in the BP_UDPMessage() function.