Fredborg - i suppose I asked about the simultaneous lo-res lightmap thing cos as you are aware, in a full game you will have lots of levels (or chunks of levels) to lightmap. Every little process you need to do might not take very long for one map but can really all add up when you do it for even a handful of maps.
For this reason also, I would love to see a lightmapper that takes a bunch of existing maps (with named light pivots/objects etc) and batch process them, creating all the necessary lightmaps etc.
There is so much waiting around with lightmapping that it really can be a painful process IMO.
For this reason also, I would love to see a lightmapper that takes a bunch of existing maps (with named light pivots/objects etc) and batch process them, creating all the necessary lightmaps etc.
There is so much waiting around with lightmapping that it really can be a painful process IMO.