Viewer and maps look cool... have you tried / seen this page and method for packing lightmaps:
http://www.blackpawn.com/texts/lightmaps/default.html
And how does gile[s] handle REALLY difficult geometry like L, O or X shaped parts / poly-groups... do those just "waste space" on the lightmap (ie is there only "bounding-box" method for reserving space from the lightmap)?
http://www.blackpawn.com/texts/lightmaps/default.html
And how does gile[s] handle REALLY difficult geometry like L, O or X shaped parts / poly-groups... do those just "waste space" on the lightmap (ie is there only "bounding-box" method for reserving space from the lightmap)?