Please welcome gile[s]!

Miscellaneous Forums/Blitz Showcase/Please welcome gile[s]!

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Viewer and maps look cool... have you tried / seen this page and method for packing lightmaps:

http://www.blackpawn.com/texts/lightmaps/default.html

And how does gile[s] handle REALLY difficult geometry like L, O or X shaped parts / poly-groups... do those just "waste space" on the lightmap (ie is there only "bounding-box" method for reserving space from the lightmap)?