I´m using sin/cos,too to rotate the tri around the mesh 0,0,0 or the tri´s center (moving tri to mesh 0,0,0, rotating, moving back to tri-original 0,0,0.
But i have massive problems with billboarding.
Can you poste the algorithm? *hope*
But i have massive problems with billboarding.
Can you poste the algorithm? *hope*