Hello.
Im developing a single surface particle system using pure triangles.
Moving and rotating(relative to world/x,y,z-own axis) triangles within a surface/mesh works great, no problems there.
But how can i create that billboarding effect like sprite-billboarding?
i have the coordinates
;origin/center of tri
tris\x0
tris\y0
tris\z0
;first vertex
tris\x1
tris\y1
tris\z1
;second vertex
tris\x2
tris\y2
tris\z2
;last vertex
tris\x3
tris\y3
tris\z3
+camera coordinates.
Surfed the blitzbasic.com community + some others for two days now, but couldn´t find a hint, in some other particle systems the authors use tformvector(), didn´t work for me.
Help would be really appreciated.
MfG
Cy
Im developing a single surface particle system using pure triangles.
Moving and rotating(relative to world/x,y,z-own axis) triangles within a surface/mesh works great, no problems there.
But how can i create that billboarding effect like sprite-billboarding?
i have the coordinates
;origin/center of tri
tris\x0
tris\y0
tris\z0
;first vertex
tris\x1
tris\y1
tris\z1
;second vertex
tris\x2
tris\y2
tris\z2
;last vertex
tris\x3
tris\y3
tris\z3
+camera coordinates.
Surfed the blitzbasic.com community + some others for two days now, but couldn´t find a hint, in some other particle systems the authors use tformvector(), didn´t work for me.
Help would be really appreciated.
MfG
Cy