OK, I've softened the camera, you can control the GUI with a gamepad, and I have now made the game remember your name so you don't have to enter it every round.
There are graphics effects options. Try turning off the dynamic shadows and lowering the resolution. On a computer that fast the default settings will be quite high. The reflective water isn't anything facy, just flipped geometry. We've had the game run just great on a 400 MHz machine with a GF2 card so I can't imagine it'd struggle on the above mentioned machine ... very strange.
Kiddy difficulty is something I thought about and will probably save that for the GUI update which will probably be after our next game. I'm going to get AA to the point now where it's enjoyable and the major gameplay concerns that I've heard from at least 2-3 different people will be dealt with.
I do plan on adding a different color on the underside of the jets, something that will serve as a subtle visual cue to which direction the jets are pitched. Actually, I just added it and it seems to work really well. You don't need to focus on the jets to see how they're pitched.
Hopefully, now the game will be good to launch full force with more polish updates to come later. I'm feeling much better about the gameplay and overall smoothness. One thing I should mention before posting the link. At the begining of the round the camera zooms toward the player from afar. If you want to speed that up simply hit the jets and the camera will zoom up quick so you can get on with playing.
New features now available, please report any bugs:
http://www.leadfootproductions.com/Install-Aerial-Antics-Demo_test.exe
There are graphics effects options. Try turning off the dynamic shadows and lowering the resolution. On a computer that fast the default settings will be quite high. The reflective water isn't anything facy, just flipped geometry. We've had the game run just great on a 400 MHz machine with a GF2 card so I can't imagine it'd struggle on the above mentioned machine ... very strange.
Kiddy difficulty is something I thought about and will probably save that for the GUI update which will probably be after our next game. I'm going to get AA to the point now where it's enjoyable and the major gameplay concerns that I've heard from at least 2-3 different people will be dealt with.
I do plan on adding a different color on the underside of the jets, something that will serve as a subtle visual cue to which direction the jets are pitched. Actually, I just added it and it seems to work really well. You don't need to focus on the jets to see how they're pitched.
Hopefully, now the game will be good to launch full force with more polish updates to come later. I'm feeling much better about the gameplay and overall smoothness. One thing I should mention before posting the link. At the begining of the round the camera zooms toward the player from afar. If you want to speed that up simply hit the jets and the camera will zoom up quick so you can get on with playing.
New features now available, please report any bugs:
http://www.leadfootproductions.com/Install-Aerial-Antics-Demo_test.exe