WriteString bug???

BlitzPlus Forums/BlitzPlus Programming/WriteString bug???

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

i like the way it works now. It is a matter of pure convenience. You can store a string - whether its 2 characters or 10,000 - and not have to worry about how to retrieve it. I'm using it extensively in a project of mine where strings can easily go beyond 10-20,000. Instead of having to write my own parsing routine to find a null terminator character, I just use one function. Sure has made my project a lot easier to deal with.

Also, its great for saving\loading type collections