That fixes the color, however the texel misalignment is still evident with the double thick lines you are getting even with loadtexture(tex,1).
This seems to fix it:
This seems to fix it:
Function Text3D_PositionLetter (t.text3D_lettermesh,l.text3D_lettersprite, x#,y#,width#=1,height#=1, Angle%=0, scaleadd#=0) l\pos\x = x# l\pos\y = y# l\pos\z = 0 y# = y# + yOffset x# = x# + xoffset y=((240-y) + (height/2)) x=((x-320+width)-(width/2)) width#=((scaleadd+width#)) height#=((scaleadd+height#)) width# = (width#/2) height# = (height/2) x=x-.5 y=y-.5 VertexCoords t\surface,l\index,x-(width#),y+height#, 0 VertexCoords t\surface,l\index+1,x+width#,y+height#, 0 VertexCoords t\surface,l\index+2,x+width#,y-height#, 0 VertexCoords t\surface,l\index+3,x-width#,y-height#, 0 End Function