HELP !!!! Single Surface Sprites and Texel Alignment

Blitz3D Forums/Blitz3D Programming/HELP !!!! Single Surface Sprites and Texel Alignment

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try adding or subtracting 0.5 to the coords (use floats). I know I've read somewhere that for some reason textures are stored with a .5 offset. I believe there was a post on these forums about it as well somewhere