try adding or subtracting 0.5 to the coords (use floats). I know I've read somewhere that for some reason textures are stored with a .5 offset. I believe there was a post on these forums about it as well somewhere
HELP !!!! Single Surface Sprites and Texel Alignment
Blitz3D Forums/Blitz3D Programming/HELP !!!! Single Surface Sprites and Texel AlignmentThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.