Try this, first try with the animation on then comment out the animate command...
; Collisions Example ; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() ; Set collision type values type_ground=1 type_character=2 type_scenery=3 camera=CreateCamera() RotateEntity camera,45,0,0 PositionEntity camera,0,15,-10 light=CreateLight() RotateEntity light,45,0,0 ; Create cube 'ground' cube=CreateCube() ScaleEntity cube,10,10,10 EntityColor cube,0,127,0 EntityType cube,type_ground PositionEntity cube,0,-5,0 ; Create sphere 'character' sphere=CreateSphere( 32 ) EntityColor sphere,127,0,0 EntityRadius sphere,1 EntityType sphere,type_character PositionEntity sphere,0,7,0 ; Enable collisions between type_character and type_ground Collisions type_character,type_ground,2,2 ; Create cube 'scenery' cube=CreateCube() ScaleEntity cube,2,2,2 EntityColor cube,0,0,255 ;EntityRadius cube,2 ;EntityBox cube,-2,-2,-2,4,4,4 EntityType cube,type_scenery RotateEntity cube,0,45,0 PositionEntity cube,4,7,4 EntityColor cube, 255,0, 0 SetAnimKey cube,0,0,1,1 TurnEntity cube,0,90,True SetAnimKey cube,90,0,1,1 TurnEntity cube,0,90,0,True SetAnimKey cube,180,0,1,1 TurnEntity cube,0,90,0,True SetAnimKey cube,270,0,1,1 TurnEntity cube,0,90,0,True SetAnimKey cube,360,0,1,1 AddAnimSeq cube, 360 ; Animate cube,1 ; Set collision method and response values method=2 response=2 method_info$="ellipsoid-to-polygon" response_info$="slide1" While Not KeyDown( 1 ) x#=0 y#=0 z#=0 If KeyDown( 203 )=True Then x#=-0.1 If KeyDown( 205 )=True Then x#=0.1 If KeyDown( 208 )=True Then z#=-0.1 If KeyDown( 200 )=True Then z#=0.1 MoveEntity sphere,x#,y#,z# MoveEntity sphere,0,-0.02,0 ; gravity ; Change collision method If KeyHit( 50 )=True method=method+1 If method=4 Then method=1 If method=1 Then method_info$="ellipsoid-to-sphere" If method=2 Then method_info$="ellipsoid-to-polygon" If method=3 Then method_info$="ellipsoid-to-box" EndIf ; Change collision response If KeyHit( 19 )=True response=response+1 If response=4 Then response=1 If response=1 Then response_info$="stop" If response=2 Then response_info$="slide1" If response=3 Then response_info$="slide2" EndIf ; Enable collisions between type_character and type_scenery Collisions type_character,type_scenery,method,response ; Perform collision checking UpdateWorld RenderWorld Text 0,0,"Use cursor keys to move sphere" Text 0,20,"Press M to change collision Method (currently: "+method_info$+")" Text 0,40,"Press R to change collision Response (currently: "+response_info$+")" Text 0,60,"Collisions type_character,type_scenery,"+method+","+response Flip Wend End