It's advisable to use target lights in max, sometimes my code can't extract the correct rotation from free lights :(
The 'backface cast shadows' render setting is in. Along with a 'Direct Illumination Multiplier' thingie, that let's you adjust the brightness of all lights in the scene at once.
Preferences for grid size, and movement speed is in as well! In the beta version the grid size was 10 units, but you can adjust that now. Camera preferences are available as well :)
The light icons, rely on the radius of the indvidual lights. I have not really eplained this, but the radius is used for producing soft shadows. The larger the radius the softer the shadow. But just use the radius for adjusting the icon size, if you don't want soft shadows...
The 'backface cast shadows' render setting is in. Along with a 'Direct Illumination Multiplier' thingie, that let's you adjust the brightness of all lights in the scene at once.
Preferences for grid size, and movement speed is in as well! In the beta version the grid size was 10 units, but you can adjust that now. Camera preferences are available as well :)
The light icons, rely on the radius of the indvidual lights. I have not really eplained this, but the radius is used for producing soft shadows. The larger the radius the softer the shadow. But just use the radius for adjusting the icon size, if you don't want soft shadows...