Version 1.85 of Blitz3D features the useful commands:
brush=GetSurfaceBrush( surface )
texture=GetBrushTexture( brush[,index] )
name$=TextureName$( texture )
Remember to use FreeBrush and FreeTexture after you have finished using the results to avoid memory leaks.
brush=GetSurfaceBrush( surface )
texture=GetBrushTexture( brush[,index] )
name$=TextureName$( texture )
Remember to use FreeBrush and FreeTexture after you have finished using the results to avoid memory leaks.