I didn't try, but Tattoo seems a good application for that.
For UVW mapping for a face you should do just the Half of the face (if you don't need assymetric things like a nose ring, or a face tattoo on the left or such)
Usually a face model is symmetric, and the same UV and a 128x128 or 256x256 (for hi detail) texture can do beatiful stuff.
Check this face out
For UVW mapping for a face you should do just the Half of the face (if you don't need assymetric things like a nose ring, or a face tattoo on the left or such)
Usually a face model is symmetric, and the same UV and a 128x128 or 256x256 (for hi detail) texture can do beatiful stuff.
Check this face out