UV Mapping and unwrapping

Blitz3D Forums/Blitz3D Programming/UV Mapping and unwrapping

Hey, the guy i'm working with has created a humanoid model and i'm trying to unwrap it. But i keep running into problems such as the texture resolution is too small, or parts aren't unwrapped correctly. Any very good tuturials on this. I've read joe hockings one, but its a very simple model that is touches on. This model has 1400 polys. I'm very stuck, any help??