Ahhh, yes. The only limitation of the rendering engine as it stands: Tiled textures (in the sense they are scaled in the texture settings) are not supported, I guess I should have told that. This will be corrected in a future version!
The render options for objects, will be included along with the 'override material settings' stuff coming. In the meantime, you can create special materials and apply them to the models in question. You can always reapply the original materials.
The render options for objects, will be included along with the 'override material settings' stuff coming. In the meantime, you can create special materials and apply them to the models in question. You can always reapply the original materials.