One more question: can you, on the textures panel, specify a texture to be a gobbo? That is, it projects a shadow based on it's color?
I would use this for a walkway, or mesh grilles and so forth. It's not a problem if you can't.
If you can't, can you specify objects as being shadow casters only? that is, they don't get uvmapped and they don't use up uv space - they are there only to cast shadows...
I know I'm demanding :)
I would use this for a walkway, or mesh grilles and so forth. It's not a problem if you can't.
If you can't, can you specify objects as being shadow casters only? that is, they don't get uvmapped and they don't use up uv space - they are there only to cast shadows...
I know I'm demanding :)