Hi Fredbord,
thanks I had a look at Gile[s] but I have a level made up of cubes. not a b3d or .x file. I was wondering how I could make it look better, I guess that realtime lightign is not the preferred way of lighting a level but perhpas a lightmap is but don't know how to implement it.
thanks I had a look at Gile[s] but I have a level made up of cubes. not a b3d or .x file. I was wondering how I could make it look better, I guess that realtime lightign is not the preferred way of lighting a level but perhpas a lightmap is but don't know how to implement it.