Hiya,
That looks stunning! you are shooting yourself in the foot not having at least a couple of demo scenes included with the package so we can test though.
[edit]
So far I'm having problems as I make my levels tiny in scale for floating point reasons. The world scale is entirely up to the user and your controls are too sensitive. Please add a configuration or preferences menu with control sensitivity. This would include movement speed and mouse rotation.
Another thing: no rendering when there's no lights! one more thing I would like to see is to be able to drag-select some things in the scene and only quickrender selected! These are omissions that I hope you'll correct because this is definately something I will possibly purchase.
In addition to this, about your export - I would very much like to retain all the current normals information as well as being able to specify exactly which uv channel and texture number it is exported with - for example, lightmap is exported on uv channel 2, texture id 5... I know I'm demanding but this application is so good, it needs that extra push.
[edit]: also I need to wrap the mouse around the spinners like in max :)
That looks stunning! you are shooting yourself in the foot not having at least a couple of demo scenes included with the package so we can test though.
[edit]
So far I'm having problems as I make my levels tiny in scale for floating point reasons. The world scale is entirely up to the user and your controls are too sensitive. Please add a configuration or preferences menu with control sensitivity. This would include movement speed and mouse rotation.
Another thing: no rendering when there's no lights! one more thing I would like to see is to be able to drag-select some things in the scene and only quickrender selected! These are omissions that I hope you'll correct because this is definately something I will possibly purchase.
In addition to this, about your export - I would very much like to retain all the current normals information as well as being able to specify exactly which uv channel and texture number it is exported with - for example, lightmap is exported on uv channel 2, texture id 5... I know I'm demanding but this application is so good, it needs that extra push.
[edit]: also I need to wrap the mouse around the spinners like in max :)