Tattoo 1.2 now available

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@ Mustang


I have rectangular texture (512*256) but the texture window is square... would be nice to have an option to make that rectangular too? And maybe also "scale texture window" x2, x4, .5x, .25x too if the texture is real big or small?



It was originally set like that for performance reasons. Might be able to do something with it now though... :)


Would be nice to have also a true perspective view mode for just viewing the model as boxy objects look really funny now although I guess that you have use this method for code/UV reasons...



Yes less perspective gives less distortion when using Tattoo image. I suppose I could swap in and out of perspective mode when using this feature.


Also it would ne REALLY nice if Tattoo could remember the directory where it was when you loaded your model last time... :)



I thought it did... Ah you mean between sessions..ok.


AND if you could somehow also separate model bits like .LWO layers (show/hide) as I have now "part2" duplicated in layers 2 and 3 so that they are the same but are in different positions - and the layer 2 position obscures totally the "part1" that is in the layer 1...



Sensible suggestion, but the model is collapsed into a single layer on load. I could do so by texture or selected triangles though.



And numerical/exact setting of model axis rotation values would be very nice too, and/or maybe ability to set rotation rotation snap value (like 5 deg etc)



Simple enough.. :)