Hey, create a cube with say an alpha of 0, the check for collisions between it. And give the camera a collision type and raduis :D
This should do what you need :D
Left and right arrow keys to turn, and up and down arrow keys to move back and forward.
This should do what you need :D
Left and right arrow keys to turn, and up and down arrow keys to move back and forward.
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraRange camera,0.1,100 PositionEntity camera,0,0,-4 EntityType camera,1 light=createlight() ;------- create the walls and floor and set there entity types for collisions-------- cube=CreateCube() ScaleEntity cube,5,3,1 PositionEntity cube,0,0,6 EntityAlpha cube,0 EntityType cube,3 ground=CreateCube() ScaleEntity ground,5,1,10 PositionEntity ground,0,-3,0 EntityColor ground,100,100,250 exit1=CreateCube() PositionEntity exit1,0,-2.95,8 ScaleEntity exit1,5,1,3 wall1=CreateCube() PositionEntity wall1,-5,0,0 ScaleEntity wall1,1,3,10 EntityColor wall1,160,160,250 EntityType wall1,2 wall2=CreateCube() PositionEntity wall2,5,0,0 ScaleEntity wall2,1,3,10 EntityColor wall2,160,160,250 EntityType wall2,2 wall3=CreateCube() PositionEntity wall3,0,0,-10 ScaleEntity wall3,5,3,1 EntityColor wall3,160,160,250 EntityType wall3,2 Collisions 1,2,2,2; ------ collisions with walls Collisions 1,3,2,2; ------ collisions with invisble "exit" cube mode=1; ----- this variable determines which mode the game is in. MODE 1= normal walkabout mode ; ------ MODE 2= Finished maze and collided with the invisble cube ;------- Main Loop ------ While Not KeyHit(1) If MouseDown(1) And mode=2 Then; ------if left mouse button is hit then change back to mode 1 and reset camera mode=1 PositionEntity camera,0,0,-4 End If If mode=1 Then;---------- check keys if in mode 1 ------- If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 If EntityCollided(camera,3) Then ;------ check to see if player collides with invisble cube to exit maze. mode=2; ------ if player has collided with with invisble cube then set to mode 2 End If End If UpdateWorld RenderWorld If mode=1 Then Text 0,0," Stand on the white floor to finish the maze!" If mode=2 Then Text 0,0," You've finished the maze!! Press the left mouse button to restart." Flip Wend End