Cannot CameraPick() with loadAnimMesh?

Blitz3D Forums/Blitz3D Programming/Cannot CameraPick() with loadAnimMesh?

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[code]
For N = 1 To CountChildren(m\entity)
If Lower$(EntityClass$(GetChild(m\entity,N))) = "mesh"
EntityPickMode GetChild(m\entity,N),2
Next
[code]

I tried the above and it partially works:
the rectangle around the mesh is sized wrong, and on entities that actually animate, there is no rectangle at all :(